![General goal General goal](upload/web_comp/add/foto/000000186_1542033313.gif)
General goal
Overcoming the gap between male and female participation in computer science education and careers by introducing more attractive learning methods for young people.
![Main objective Main objective](upload/web_comp/add/foto/000000187_1542033323.gif)
Main objective
Introducing innovative methodological learning framework for building programming skills through the instructional support content and end-to-end learning activities based of the integration of the design thinking methodologies and the serious game approach.
![Partners Partners](upload/web_comp/add/foto/000000188_1542033332.gif)
Partners
European experts in the field of didactics of informatics, education, e-learning, coding computational thinking and game-based learning from Slovenia, Bulgaria, Croatia, Greece, Italy, Portugal and Turkey.
![Participants Participants](upload/web_comp/add/foto/000000189_1542033340.gif)
Participants
The direct participants are teachers from primary and secondary school with 10-16 years old students coming from Slovenia, Bulgaria, Croatia, Greece, Italy, Portugal and Turkey.