www.coding4girls.eu

Publications

Project Detail on Scientix
Projekt Coding4Girls
Citing details:
Hoić-Božić, N.; Holenko Dlab, M.; Ivašić-Kos, M.; Franković, I. (2019). Projekt Coding4Girls. Proceedings of the 42nd International Convention MIPRO 2019 / Skala, Karolj (ur.). Rijeka: Croatian Society for Information and Communication Technology, Electronics and Microelectronics – MIPRO, 2019. str. 594-598
Game design based learning of programming for girls
Citing details:
Bevčič, M., Rugelj, J. (2020). Game design based learning of programming for girls. In: Skala, K. (ed.). MIPRO 2020 : 43nd International Convention, September 28 - October 2, 2020, Opatija, Croatia : mipro proceedings. Rijeka: Croatian Society for Information and Communication Technology, Electronics and Microelectronics. pp. 661-665. ISSN 1847-3946. DOI: 10.23919/MIPRO48935.2020.9245175
Computational Thinking and Coding for Student Creativity and Innovation Capability
Citing details:
Dochshanov, A.M., Computational Thinking and Coding for Student Creativity and Innovation Capability. Proceedings of "The Future of Education" (FOE), Florence, Italy, 2019,  ISBN code 978-88-85813-45-8, Libreriauniversitaria.it
Supporting Learning Programming Using Educational Digital Games
Frankovic, I., Hoic-Bozic, N., Dlab, M. H., & Ivasic-Kos, M. (2019, October). Supporting Learning Programming Using Educational Digital Games. In European Conference on Games Based Learning (pp. 999-XV). Academic Conferences International Limited.
Computational Design Thinking and Physical Computing: Preliminary Observations of a Pilot Study
Citing details:
Dochshanov, A., Tramonti, M. (2020). Computational Design Thinking and Physical Computing: Preliminary Observations of a Pilot Study. Robotics, 9(3), pp. 71. doi.org/10.3390/robotics9030071
 
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
Citing details:
Carlos Vaz de Carvalho in Špela Cerar in Jože Rugelj in Hariklia Tsalapatas in Olivier Heidmann (2020) Addressing the gender gap in computer programming through the design and development of serious games. IEEE-RITA, 15 (3). str. 242-251. ISSN 1932-8540 DOI: 10.1109/RITA.2020.3008127;
Game Design Based Learning of Programming
Citing details:
Rugelj, J., Lapina, M. (2019). Game design based learning of programming. In: Rugelj, J., (ed.), Lapina, M. (ed.).  Proceedings of the International Scientific Conference Innovative Approaches to the Application of Digital Technologies in Education and Research (SLET-2019) Stavropol-Dombay, Russia, May 20-23, 2019. Aachen: CEUR-WS, 2019. 14 p., vol. 2494. ISSN 1613-0073.
Project Coding4Girls – 2019
Citing details:
Daniela Tuparova, Ivanichka Nestorova, Project Coding4Girls – 2019, In Education and research in Information society, 2019, Plovdiv, Bulgaria.
Educational Computer Game-base Environments for Teaching Programming and Development of Algorithmic Thinking – Comparative Analysis
Citing details:
Rositsa Georgieva, Daniela Tuparova, EDUCATIONAL COMPUTER GAME-BASED ENVIRONMENTS FORTEACHING PROGRAMMING AND DEVELOPMENT OFALGORITHMIC THINKING – COMPARATIVE ANALYSIS , In Mathematics and Mathematical Education, 2019, Borovets, Bulgaria.
Teaching of computer programming in Bulgarian primary school
Citing details:
Tuparova, D. (2019). Teaching of computer programming in Bulgarian primary school -- challenges and solutions. 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), Opatija, Croatia, 2019, pp. 722-726, doi: 10.23919/MIPRO.2019.8757040.
Teaching programming through game design
Citing details:
Bevčič, M., Rugelj, J. (2020). Teaching programming through game design. V: Rajkovič, U. (ed.), Batagelj, B. (ed.). Education in Information Society : 9 October 2020, Ljubljana, Slovenia : Information Society - IS 2020 : proceedings of the 23rd international multiconference : volume G. Ljubljana: Institut "Jožef Stefan". pp. 301-305. ISBN 978-961-264-198-6, ISBN 978-961-264-199-3.