Methodological Learning Framework

This results aims at developing a sound methodological learning framework for building programming skills among young people in basic and secondary education that will take into account the current status quo in schools and help take initiatives on building programming skills a step further by linking them to industry needs. Specifically, the output will:
  • Identify the stakeholders in secondary education;
  • Identify the current situation in school education;
  • Document informal and non-formal practices on programming skill development outside of school;
  • Document the level of deployment of serious games in the context of digital skill development;
  • Document other tools and services;
  • Document and analyze learning requirements of school learners;
  • Analyze the skill building needs for teachers;
  • Create a design thinking game-based learning methodological framework.
The work will be organized in two tangents:
  1. The analysis of the current situation (the base for step B)
  2. Work related to learning methodologies development:
    • the design of a learning methodology for building programming skills;
    • instilling user-centered mindsets;
    • promoting innovative thinking among young learners towards the design of ICT services and tools that meet real world needs.
After a depth analysis of the state of the art in each project partner country, the following outcomes were prepared:
1. Current Trends in the Deployment of serious game for building programming skills
2. Programming Skill Building Requirements for Secondary Education
3. Skill development requirements for secondary education teachers on building learner programming skills
4. Game-based Design-Thinking Learning Framework for enhancing programming skills in secondary education